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Art Dev Log

Updating some of the enemies

By Michael.C

Earlier on in development, there were some hiccups in the making, unwrapping and texturing of the models I created. As a result, I have gone back and touched up points of the whale shark boss, the holy mackerel fish, and the bass guitar bass. For each, I wanted each model to have their own individuality. 

To begin, I will demonstrate changes made to the whale shark boss, as in my opinion they are the most significant. 

To start, the whale shark was going to be a biped. While the body doesn’t change too much, the legs were, admittedly, poorly made. As a result, an update was in order. 

Now, between the changes, there was much more attention to the feet of the whale shark, using a triceratops for reference both for animating the legs, and modeling them. 

For the holy mackerel, most changes are applied to the robe. With his frill at the back being a major pain in the beginning. They are also not using the cloth modifier to make the robe flow nicely, and will be animated later on.

The design for the wings on the back come from the idea of manta rays being “Angels of the sea”. A sort of play on the idea of the holy mackerel being a religious figure. 

Finally, the bass guitar bass fish underwent a texture upgrade. There were also a few points on it that needed to be fixed or touched up, little errors that occurred at the beginning of the texture process. 

In the coming weeks, we will be posting about the progress of our animations, and may even have the build downloadable! Look forward to that!

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