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Art Dev Log

Pixel Art: The Arcade Feel

By Ben Purdy

With the development of Kick Some Bass Progressing more and more, we have started implementing more and more art assets. Before we could have the art made, however, we had to decide what sort of aesthetic we want for the assets. After talking it over and assessing different styles, we decided to use pixel art

Now you might be asking yourself “Why pixel art?”. Well, I’ll walk you through our thought process. Kick Some Bass is a light-hearted game, and we needed a style that replicated that jovial tone, and for me, that was pixel art.  Pixel art to me at least has a sort of “quaint” quality to it, where while it can certainly be very intricate and detailed, it is mostly used where details are more so implied. This is not to say pixel art is easier to make, but it evokes a certain style and view of a game, that in our opinion suits Kick Some Bass rather well. Pixel art also ties the game to classic fighting games, an homage to some of the games that inspired us. While pixel art may not be for everyone, we think it very much fits the game and its style. The more arcadey feel that pixel art provides meshes very well with Kick Some Bass’s more relaxed fighting game style.

Thanks for reading, and make sure to check back for more updates about the game and its development. Happy Swiming

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